Become Eivor, a mighty Viking raider, and lead your clan from the harsh shores of Norway to a new home amid the lush farmlands of ninth-century England. Explore a beautiful, mysterious open world where you’ll face brutal enemies, raid fortresses, build your clan’s new settlement, and forge alliances to win glory and earn a place in Valhalla.
The new update 1.1.1 is being released across all supported platforms of the game today, and we’ve got you covered with the full release notes. The new update optimizes some textures on PlayStation 4. It also adds Force Trigger Feedback for bow shooting on PlayStation and Xbox One controllers.
The new update has a size of roughly 2GB for PS5, while Xbox Series X|S players will have to download approximately 7.5GB of data. For the PC version of the game, the patch comes in a size of 6.45GB.
Below are the changes included with the new update. Please note that these are quite extensive.
AC: Valhalla Update 1.1.1 Release Notes
UBISOFT CONNECT ACHIEVEMENTS ARE HERE!
Added in-game support for Ubisoft Connect achievements to the game.
Unlock conditions for Quest-related or not-repeatable achievements:
Achievements where unlock conditions have been met will pop when the player completes a new quest.
Unlock conditions for Countable/repeatable achievements:
Achievements will pop whenever the player performs an achievement-related action past the unlock condition.
The Animus Pulse will now highlight dead bodies for necessary situations only.
Enemies can no longer be auto looted using the Throw Weapons perk.
Tweaked AI detection when using disguise while dodging or while being in-air.
Added a reward to the Death Stranding homage.
Quivers and rations will now refill when upgrading them while they are depleted.
White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.
Players will now be able to use “Wake up” at any time while in Asgard. Previously you had to complete the first quest.
Daily quests will now reset whenever the game detects that it’s not possible to continue or restart the quest. The quest may then be reactivated at the informer.
Added Text-to-speech to letters found in-game.
Added previews to color-blind and subtitle options.
Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.