Outriders: Guide to the Best Technomancer Build [3 Useful Skills]

outriders technomancer

Outriders is one of the games that have been popping up on everyone’s radar right now. The game’s popularity raised high with its demo release and has been growing since. By now, we hope you have at least played Outriders Demo or the full release game and have completed the Prologue. Once the Prologue is completed, you will advance further into the game’s progression and have a choice to select between your preference out of four different Classes.

Outriders is a third-person, Role-playing, action, adventure, looter-shooter game by People Can Fly and Square Enix. The game focuses on a new life in an alternate universe, where the Earth has been destroyed and players have to fight through ravaging enemies on an alien planet. The gameplay not only indulges in various weapons and gear but also skills and abilities. 

Different Classes in Outriders

There are a total of four different classes in the game and on finishing the prologue, players can select their path. The four classes in the game are Pyromancer, Technomancer, Trickster and Devastator. Each of these classes acquires different sets of unique and class-based abilities. There are a lot more of such abilities and skills that players can unlock through their game’s progression. 

We will be talking about the best Technomancer build you can have for the enemy teams and get you through difficult scenarios. The build here means the best selection of skills or abilities you can use in combat for the most combined effectiveness.


About Technomancer

Technomancer is one of the four classes of operators in Outriders, and it masters its skills in long-range combat and assistance to fellow squadrons. Technomancer also possesses the unique healing ability out of the other three classes, as it can recover a portion of the damage you deal as HP.

All Technomancer Skills

Technomancer has a total of eight effective and useful skills. They are mentioned below:

  • Scrapnel: (Skill type: Ordinance, Interrupt)
  • Cryo Turret: (Skill type: Gadget, Turret)
  • Pain Launcher: (Skill type: Ordinance, Interrupt) 
  • Blighted Rounds: (Skill type: Decay)
  • Tool Of Destruction: (Skill type: Ordinance, Interrupt)
  • Fixing Wave: (Skill type: Gadget, Heal)
  • Cold Snap: (Skill type: Gadget)
  • Blighted Turret: (Skill type: Decay)

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The Best Technomancer Build

All of the above-mentioned skills and abilities get unlocked after further progression in the game. You may use any combination of these skills that you may find available at your level in the game or seem the most effective for you. But if you have unlocked all of them, then this is the most effective and useful combination of skills for the Technomancer class according to our choice.

  1. Pain Launcher: This skill lets players place a missile launcher and bombard a mid to long-range area in front of you. It fires a series of missiles that deals damage per hit and Interrupts enemy skills. It damages both enemy players and their machinery. It is very effective in wide combat but has a 40s CD.
  2. Cold Snap: This skill will let players inflict Freeze to all enemies by dropping a gadget. This affects a large radius around you and is very effective when combined with other skills like turrets or Pain Launcher.
  3. Blighted Turret: This ability lets players stage a turret that fires automatically towards enemies in range and deals damage while inflicting Toxic onto enemies. The turret has its own HP, which depletes slowly either overtime or when it takes damage.

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